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BUSH CREATION PART 04

In this video I tackle two problems with the bush: too much random size variation on the flowers, and a polygon count so high Speed Tree starts crashing. I reduce scale variance on the flower-supporting branches for more consistent, believable sizing, then optimize by increasing the Filotaxi internal length (fewer batched leaves), compensating with slightly larger leaf size, raising segment optimization on the branch systems, and simplifying petal cutouts to cut down face count. I fine-tune leaf folding and curl, adjust flower and branch scale together for balance, and add a small pistil using the same classic-branch, zero-noise, Front-node approach as before, reusing the pistil material and keeping its cutout simple since it’s barely visible. With everything displayed and the model sitting near a million faces, I export the finished bush from Speed Tree as an FBX using the Blender preset, planning further optimization once it’s imported into Blender.