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FLOWER CREATION PART 03

In this video I build a simple gradient material for the stem directly inside Speed Tree, blending a darker brown-green at the base into a brighter green at the top, adjusting the gradient curve and fixing texture repetition with the Fractional UV setting. I then model the stamen as a new branch node at the tip of the stem, using Extend Parent set to Any and a shaping curve to get its form, followed by a set of small sepal leaves at the base of where the petals will go, reusing the same leaf texture and refining branch count, gravity, orientation, and shape curves until they sit and fold naturally. I troubleshoot leaf orientation issues tied to branch gravity settings, then set up the petals by copying the leaf/branch node system, offsetting its rotation so each petal sits between two sepal leaves per the reference images, ready for its own texture in the next step.