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WELCOME

In this introduction I explain why I moved away from relying on pre made vegetation assets and started modeling my own plants in Speed Tree to give my scenes a more personal, original feel. I walk through what this course covers: modeling grass, flowers, bushes, and trees from scratch, generating high quality PBR maps (diffuse, normal, and roughness) using an AI tool like Midjourney combined with Blender’s own texture generation, exporting models from Speed Tree into Blender, setting up shaders, and optimizing everything for real use in a scene. I show a few examples of vegetation I have created this way, including a ring tree, palm trees, grass, and moss, all featured in past animations. The goal is not to hand you a game ready asset pack but to teach a full pipeline you can use to build vegetation tailored to your own artistic projects, whether for film, archviz, VR, or personal work.

You can download everything you need for the course (mainly textures) here

Also here is my link to download my asset pack
You can download all my asset packs here:

1. ABANDONED SHRINE – Modular Kitbash

2. Vegetation Asset Pack Tropical

3. Vegetation Asset Pack vol. 01

4. Vegetation Asset Pack vol. 02

5. Architectural Asset Pack

6. Mountains asset Pack